第三人稱 Third Person
虛擬實境作品
年分: 2023
作者: 楊子慕
媒材: VR頭顯、遊戲引擎(Unreal)
尺寸: 依場地而定
Third Person為一虛擬實境體驗作品。延續先前空間實驗的脈絡,以空間為主軸的創作方式。嘗試幾乎由空間的量體與結構構建一完整的虛擬實境體驗,也同時針對虛擬實境中創作者與觀者之間的關係提出疑問。
若虛擬實境中有第三者,究竟會是如何的角色?在虛擬實境這一單向性極強的媒材,「觀者」、「創作者」之間,若有第三者存在的空間,則此第三者是誰?若改變以往強迫、主導性強的體驗設計方式,觀者在虛擬實境中的定位是否會有新的可能性?作品從環境、空間與互動等角度切入,討論觀者於虛擬環境中的物理存在,與精神層面的虛擬定位。
In virtual reality, space defines viewers’ existence, and paths define that very existence. Entering a groundless virtual world, viewers need to learn how the space interacts with them, so that their existence and the extent to that existence can be determined. The path ahead shows the way forward, which suggests the purpose of the work and how it goes on, and the viewers’ existence in a virtual setting is then subtly defined. Should additional information such as the interactive experience and the text within be stripped away, the space itself, as a symbol, will directly work on the physical body, senses, and the degree of immersion. Following this train of thought, Third Person, the project on display, attempts to construct a purely spatial experience, based on the space, direction, and volume. Without text, characters, and narratives, the relation between viewers, in terms of their experience, and the VR project is interpreted in a new way.
展出:
砸碎星期__之後 國立清華大學清華大學藝術學院學士班第二屆畢業展
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